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Blog 17: Narrative Hitpoints- The Most Painful Mechanic to Write
Heat is the mechanic we built the whole game around. It touches everything: Social Circle, Contacts, dice rolls, Deus Ex Machina, fights,...
grumpycorngames
May 282 min read


Blog 16.5: The Spectrum of Making. Craft. Art. Product
Upfront, I want to be clear: This framework won't be useful to everyone. I have friends, smart, talented people, who find this whole...
grumpycorngames
May 185 min read


Blog 16: Scared Money Don't Make Money: Pushing Your Luck and the Devil's Wager
All credit to br0khalis on Reddit for this pixel art: https://www.reddit.com/r/PixelArt/comments/15q0amf/russian_roulette/ ...
grumpycorngames
May 103 min read


Blog 15: God Doesn’t Work for Free: Metacurrency and Deus Ex Machina
Giving players control is a good thing. Not just over their character’s thoughts, actions, and wardrobe choices, but over the game...

Grumpy Corn Games
May 43 min read


Blog 14: Lessons From the Field – Our First Playtests
Last week, we talked about how we structured our playtests and the rules we followed to make them useful. This week, we want to share...
grumpycorngames
Apr 303 min read


Blog 13: 1000 Rules for a Good Play Test (Ok, like 7)
First, if you don't recognize the image for this blog- watch Mythic Quest . The Grumpy House loves Mythic Quest. In these blogs, we’ve...
grumpycorngames
Apr 205 min read


Blog 12.5: Game Design Philosophy- Exemplary Exemplars
There’s something I keep hearing when I talk to players, new ones, old ones, GMs, online, and in real life. It’s a consistent request,...
grumpycorngames
Apr 123 min read


Blog 12: Welcome to Schellburg: You Built This City
We’ve finally made it to the last piece of our worldbuilding series, and this one’s a monster. Not just in length, but in how deeply it...
grumpycorngames
Apr 122 min read


Blog 11: Big City Dreams or Small Town Schemes
If you’ve been following along with Crime Drama, you know that every choice we make is designed to shape the game’s tone and mechanics...
grumpycorngames
Mar 302 min read


Game Design Philosophy: More Knowledge, Fewer Rules, Better Games
Before reading this, do me a favor: get yourself a tweed jacket, a meerschaum pipe, and put on Bach's Brandenburg Concerto No. 2. At...
grumpycorngames
Mar 243 min read


Blog 10: Lawless or Lockdown: What is Your Badge Level?
Last time, we talked about color and how the visual style of your world can set the tone for your campaign. This week, it’s time to talk...
grumpycorngames
Mar 163 min read


Blog 9: Blood Reds to Pastel Pinks: Color Palettes in Crime Drama
Last week, we talked about picking the right era for your Crime Drama campaign, but now it’s time to make things feel real, or maybe...
grumpycorngames
Mar 72 min read


Blog 8: Decades of Debauchery- Picking The Perfect Era
Last time, we covered the broad strokes of world building in Crime Drama, but now we’re diving into your first big choice: the era. The...
grumpycorngames
Feb 282 min read


Blog 7: Welcome to Schell- World Building in Crime Drama
In Crime Drama, Schellburg (or Hellburg if you ask the locals) is your city. But the version you'll start with is just the bones- filling...
grumpycorngames
Feb 282 min read


Blog 6: Hunger and Resources- Greed, Survival, and the Lies We Tell Ourselves
Every crime story starts with characters and a choice. By this point, we have a decent idea of who our characters are going to be, so...
grumpycorngames
Feb 283 min read


Blog 5: Skills and Hamartia- What You Can Do and How It Will Destroy You
Characters in Crime Drama aren’t just defined by what they can do, but also by how they might burn their lives to the ground. That’s...
grumpycorngames
Feb 282 min read


Blog 4: The Dice Pool
Over the last few weeks, I've been talking about character creation. We’ll continue that next time with a post on Skills and Hamartia,...
grumpycorngames
Feb 282 min read


Blog 3: Facade and True Self
Last week, I gave a quick overview of character creation, but today, let’s talk about the first two steps: Facade and True Self. These...
grumpycorngames
Feb 233 min read


Blog 2: Character Creation Overview
There’s a maxim in game design: test often. But before you can test, you need a solid foundation of mechanics in place. For Crime Drama,...
grumpycorngames
Feb 232 min read


Blog 1: What is Crime Drama?
Crime Drama is a tabletop role-playing game designed to capture the tension, emotion, and complexity of your favorite crime stories. It...
grumpycorngames
Feb 221 min read
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